



Monsters that previously had 5% Deathblow RES, such as the Evangelist, now have 0%ĭrummer: Order: Defensive Formation no longer grants +50% Deathblow RES for 1 Round Minimum Deathblow RES has been reduced from 5% to 0% for monsters Minimum Deathblow RES for Heroes has been raised from 5% to 33% Reduced stress damage dealt in Jester's chapter 2 storyĬhalk Dust: No longer requires target to be in Stealth and can now be Dodged, but will also remove any Dodge tokensĬonfession 3 Boss - Cloistered Eye: Seek skills will now target a random hero when there's no random hero to targetĬonfession 3 Boss - Bifurcated Eye: Detect skills now targets random heroesĬonfession 3 Boss - Cluster of Eyes: Evince skills now targets random heroesįixed an issue preventing team names from working when they contained the Flagellant Removed deathblow resist buff from Impervious Monsters Slight increase to candle cost of later character cosmetics We encourage all of our players to join us on our official discord where people can help you should you hit an issue, or where you can simply join the conversation!Īdded many quirk interactions to Academic's Studies That said you can get access to the incoming changes first and help provide valuable feedback as we continue to improve and develop Darkest Dungeon II beyond our 1.0 release. One thing to expect however is we often use this branch to quickly test things, which means there will be missing strings, sometimes bugs and potentially other issues that can affect your gameplay. We always recommend making a backup of your save file!
#Darkest dungeon ii save location update#
However, once you switch we recommend you stay there until we push the update to the retail branch for everyone. Your save will carry over when you switch to that branch. We encourage players who want to help test these changes and provide feedback to switch to either the " coming_in_hot" beta branch on Steam or the Experimental branch on EGS. Before pushing changes to our retail branch of the game, we like to soak test our design changes, optimization work and art polish on a public beta branch. This application is licensed under the MIT License.Welcome to the first public beta build of Darkest Dungeon II post 1.0.

RSyntaxTextArea 3.0.3, licensed under the Modified BSD License.BuildConfig 1.1.8, licensed under the MIT License.
#Darkest dungeon ii save location license#
Jackson Core 2.9.6, licensed under the Apache License 2.0.Google API Client Libraries 1.23.0, licensed under the Apache License 2.0.Google GSON Library 2.8.5, licensed under the Apache License 2.0.ContributingĬontributions via Pull Requests or Issue reports welcome! For Pull Requests, please make sure that the round-trip tests pass and include your own save files as tests. If the game updates, we'll probably need to update those save files too (I don't expect major changes to the format, but there might be the occasional new field that needs to be identified). gradlew test, a round trip-test is performed: the tests check if all of them can be loaded, and produce somewhat correct save files again. In src/tests, there are a number of save files, some are mine, some are picked from other places on the internet. This will include the id and secret in the jar file so you don't need to add a separate client_secret.json to the file system, just make sure you don't accidentally give this jar to anyone else as this would incur the risk of API Key abuse. If you are using the spreadsheets service, you can add the client_secret.json to src/main/resources and build with. The jar file can be found as build/libs/DDSaveEditor.jar. Confirm your choice and the data should start uploading. You will be asked whether to grant your application access to the spreadsheets. Java -jar DDSaveEditor.jar sheets saveDir
